Showing posts with label Books. Show all posts
Showing posts with label Books. Show all posts

Saturday, January 26, 2013

Free Download Adobe Flash Professional CS5 Classroom in a Book eBook





Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS5 choose Adobe Flash Professional CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS5.


Readers learn what they need to know to create engaging interactive content with Flash CS5. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, readers learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript 3.0, and incorporate animation and sound into their projects.

They also learn how to prepare and export their finished projects for publishing. This completely revised CS5 edition covers the new text engine, Deco drawing tools, Spring feature for inverse kinematics, video enhancements, and more.

The companion DVD includes lesson files so readers can work along with the book, as well as 2 hours of video tutorials from 'Learn Adobe Flash Professional CS5 by Video' from video2brain and Adobe Press.

“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” –Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training.

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

Note from the publisher:

FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.




                                   Click Here To Download


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Sunday, January 20, 2013

Free Download ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book eBook


This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5.Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own ActionScript code.


The tutorials start with simple navigation and timeline control and progress through controlling animation with ActionScript; using Event Listeners and writing event-handling functions; and controlling loading of and interaction with data, text, video, sound, and images.

Readers will also learn to use third-party libraries and create Adobe Air applications. This Classroom in a Book also covers the improved text-handling tools that are new to Flash Professional CS5. The companion CD provides users with all the sample files they need to complete all the projects.


Note from the publisher:

FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.

 

About the Author

 

The Adobe Creative Team of designers, writers, and editors has extensive, real-world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.




                                      Click Here To Download



Enjoy!!
 

Wednesday, January 16, 2013

Free Download iPhone Location Aware Apps by Example eBook


Learn everything about Location Based Services from concept to implementation in the real world. Gain in depth knowledge of the location-based world, using real world examples. Master the new iOS 5 Location Simulator to fine tune your apps. Implement the best of the Location APIs and SDKs available now and incorporate them in your apps.



  • Gain in depth knowledge of the location-based world, using real world examples.
  • Master the new iOS 5 Location Simulator to fine tune your apps.
  • Implement the best of the Location APIs and SDKs available now and incorporate them in your apps.

 

 

What you will learn from this book



  • Learn everything about Location Based Services from concept to implementation in the real world.
  • Build your own Foursquare type app using the Foursquare API.
  • Discover Core Location and different techniques of location detection.
  • Explore the MapKit and 3rd Party Maps API with OpenStreetMaps
  • Build your own weather app, with Text to Speech.
  • Build your own events App, with EventKit and augmented reality.
  • Create a location based news App using AOL Patch News API
  • Create a social governance app from scratch.

 

 

In Detail

 

From weather apps which give you a forecast based on your current location to fitness apps which track your speed and distance travelled. From Google Maps to Foursquare. Increasing mobility and social networking has made location awareness an integral aspect of modern iPhone applications.

This book will teach you everything you need to know about building iPhone location aware apps, from simple Google maps to complex region monitoring and augmented reality. Build five real world location aware apps and get a taste of HTML5-based mobile app development.

The book begins by explaining behind-the-scenes working of location-based systems, including GPS. Explore in depth iOS Core Location and the MapKit Framework, using examples depicting each capability of the respective frameworks. Having learnt about location and maps, you will build five location-based apps using the APIs and SDKs publicly available. The book has everything for a beginner as well as advanced users, with chapters devoted to advanced topics such as push notifications, geo fencing and augmented reality.


Approach

 

Using a By example approach you will master the essentials of location awareness and augmented reality by building five complete apps using easy to follow step by step instructions geared towards newcomers.


Who this book is for

 

Novice to professional level iOS programmers who want to master location awareness and augmented reality. Build five practical location-based iOS Apps from scratch, a first for any book, converting learning into actual implementation.



                                   Click Here To Download


Enjoy!!
 

Monday, January 14, 2013

Free Download Head First C# 2nd Edition eBook


You want to learn C# programming, but you're not sure you want to suffer through another tedious technical book. You're in luck: Head First C# introduces this language in a fun, visual way. You'll quickly learn everything from creating your first program to learning sophisticated coding skills with C# 4.0, Visual Studio 2010 and .NET 4, while avoiding common errors that frustrate many students.

The second edition offers several hands-on labs along the way to help you build and test programs using skills you've learned up to that point. In the final lab, you'll put everything together. From objects to garbage collection and from exceptions to interactions, you'll learn C# in a way that engages and entertains your brain. Here are a few of the topics you'll learn:

  • Start by building a useful application with pre-built components in Visual Studio 2010
  • Discover how objects work, using real-world examples
  • Store numbers, text, and other basic data types using primitives
  • Save complex data in files and databases with great C# tools
  • Build intuitive and easy-to-use interfaces by following simple rules
  • Design your code to catch exceptions -- things you don't expect
  • Develop good programming habits, such as refactoring code and applying unit tests
  • Learn how web services put your programs in touch with the rest of the world
  • Make it easy for other people to install your software 



                                 Click Here To Download


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Sunday, January 13, 2013

Free Download Hacking and Securing IOS Applications eBook

If you’re an app developer with a solid foundation in Objective-C, this book is an absolute must—chances are very high that your company’s iOS applications are vulnerable to attack. That’s because malicious attackers now use an arsenal of tools to reverse-engineer, trace, and manipulate applications in ways that most programmers aren’t aware of.

This guide illustrates several types of iOS attacks, as well as the tools and techniques that hackers use. You’ll learn best practices to help protect your applications, and discover how important it is to understand and strategize like your adversary.




  • Examine subtle vulnerabilities in real-world applications—and avoid the same problems in your apps
  • Learn how attackers infect apps with malware through code injection
  • Discover how attackers defeat iOS keychain and data-protection encryption
  • Use a debugger and custom code injection to manipulate the runtime Objective-C environment
  • Prevent attackers from hijacking SSL sessions and stealing traffic
  • Securely delete files and design your apps to prevent forensic data leakage
  • Avoid debugging abuse, validate the integrity of run-time classes, and make your code harder to trace



                                   Click Here To Download


Enjoy!!


Friday, January 11, 2013

Free Download Professional ASP.NET 4 in C# and VB eBook

This book was written to introduce you to the features and capabilities that ASP.NET 4 offers, as well as to give you an explanation of the foundation that ASP.NET provides. We assume you have a general understanding of Web technologies, such as previous versions of ASP.NET, Active Server Pages 2.0/3.0, or Java Server Pages. If you understand the basics of Web programming, you should not have much trouble following along with this book's content.

If you are brand new to ASP.NET, be sure to check out Beginning ASP.NET 4: In C# and VB by Imar Spaanjaars (Wiley Publishing, Inc., 2010) to help you understand the basics.

In addition to working with Web technologies, we also assume that you understand basic programming constructs, such as variables, For Each loops, and object-oriented programming.



You may also be wondering whether this book is for the Visual Basic developer or the C# developer. We are happy to say that it is for both! When the code differs substantially, this book provides examples in both VB and C#.

This book explores the 4 release of ASP.NET. It covers each major new feature included in ASP.NET 4 in detail. The following list tells you something about the content of each chapter.


  • Chapter 1, ″Application and Page Frameworks.″ The first chapter covers the frameworks of ASP.NET applications as well as the structure and frameworks provided for single ASP.NET pages. This chapter shows you how to build ASP.NET applications using IIS or the built-in Web server that comes with Visual Studio 2010. This chapter also shows you the folders and files that are part of ASP.NET. It discusses ways to compile code and shows you how to perform cross-page posting. This chapter ends by showing you easy ways to deal with your classes from within Visual Studio 2010.

  • Chapters 2, 3, and 4. These three chapters are grouped together because they all deal with server controls. This batch of chapters starts by examining the idea of the server control and its pivotal role in ASP.NET development. In addition to looking at the server control framework, these chapters delve into the plethora of server controls that are at your disposal for ASP.NET development projects. Chapter 2, ″ASP.NET Server Controls and Client-Side Scripts,″ looks at the basics of working with server controls. Chapter 3, ″ASP.NET Web Server Controls,″ covers the controls that have been part of the ASP.NET technology since its initial release and the controls that have been added in each of the ASP.NET releases. Chapter 4, ″Validation Server Controls,″ describes a special group of server controls: those for validation.

  • Chapter 5, ″Working with Master Pages.″ Master pages provide a means of creating templated pages that enable you to work with the entire application, as opposed to single pages. This chapter examines the creation of these templates and how to apply them to your content pages throughout an ASP.NET application.

  • Chapter 6, ″Themes and Skins.″ The Cascading Style Sheet files you are allowed to use in ASP.NET 1.0/1.1 are simply not adequate in many regards, especially in the area of server controls. This chapter looks at how to deal with the styles that your applications require and shows you how to create a centrally managed look-and-feel for all the pages of your application by using themes and the skin files that are part of a theme.

  • Chapter 7, ″Data Binding.″ One of the more important tasks of ASP.NET is presenting data, and this chapter looks at the underlying capabilities that enable you to work with the data programmatically before issuing the data to a control.

  • Chapter 8, ″Data Management with ADO.NET.″ This chapter presents the ADO.NET data model provided by ASP.NET, which allows you to handle the retrieval, updating, and deleting of data quickly and logically.

  • Chapter 9, ″Querying with LINQ.″ The.NET Framework 4 includes a nice access model language called LINQ. LINQ is a set of extensions to the .NET Framework that encompass language-integrated query, set, and transform operations. This chapter introduces you to LINQ and how to effectively use this feature in your Web applications today.

  • Chapter 10, ″Working with XML and LINQ to XML.″ The .NET Framework and ASP.NET 4 have many capabilities built into their frameworks that enable you to easily extract, create, manipulate, and store XML. This chapter takes a close look at the XML technologies built into ASP.NET and the underlying .NET Framework.

  • Chapter 11, ″Introduction to the Provider Model.″ The provider model is built into ASP.NET to make the lives of developers so much easier and more productive than ever before. This chapter gives an overview of this provider model and how it is used throughout ASP.NET 4.

  • Chapter 12, ″Extending the Provider Model.″ After an introduction of the provider model, this chapter looks at some of the ways to extend the provider model found in ASP.NET 4. This chapter also reviews a couple of sample extensions to the provider model.

  • Chapter 13, ″Site Navigation.″ Most developers do not simply develop single pages—they build applications. One of the application capabilities provided by ASP.NET 4 is the site navigation system covered in this chapter.

  • Chapter 14, ″Personalization.″ Developers are always looking for ways to store information pertinent to the end user. After it is stored, this personalization data has to be persisted for future visits or for grabbing other pages within the same application. The ASP.NET team developed a way to store this information—the ASP.NET personalization system. The great thing about this system is that you configure the entire behavior of the system from the web.config file.

  • Chapter 15, ″Membership and Role Management.″ This chapter covers the membership and role management system developed to simplify adding authentication and authorization to your ASP.NET applications. This chapter focuses on using the web.config file for controlling how these systems are applied, as well as on the server controls that work with the underlying systems.

  • Chapter 16, ″Portal Frameworks and Web Parts.″ This chapter explains Web Parts—a way of encapsulating pages into smaller and more manageable objects.

  • Chapter 17, ″HTML and CSS Design with ASP.NET.″ Visual Studio 2010 places a lot of focus on building a CSS-based Web. This chapter takes a close look at how you can effectively work with HTML and CSS design for your ASP.NET applications.

  • Chapter 18, ″ASP.NET AJAX.″ AJAX is an acronym for Asynchronous JavaScript and XML. In Web application development, it signifies the capability to build applications that make use of the XMLHttpRequest object. Visual Studio 2010 contains the ability to build AJAX-enabled ASP.NET applications from the default install of the IDE. This chapter takes a look at this way to build your applications.

  • Chapter 19, ″ASP.NET AJAX Control Toolkit.″ Along with the capabilities to build ASP.NET applications that make use of the AJAX technology, a series of controls is available to make the task rather simple. This chapter takes a good look at the ASP.NET AJAX Control Toolkit and how to use this toolkit with your applications today.

  • Chapter 20, ″Security.″ This chapter discusses security beyond the membership and role management features provided by ASP.NET 4. This chapter provides an in-depth look at the authentication and authorization mechanics inherent in the ASP.NET technology, as well as HTTP access types and impersonations.

  • Chapter 21, ″State Management.″ Because ASP.NET is a request-response–based technology, state management and the performance of requests and responses take on significant importance. This chapter introduces these two separate but important areas of ASP.NET development.

  • Chapter 22, ″Caching.″ Because of the request-response nature of ASP.NET, caching (storing previous generated results, images, and pages) on the server becomes rather important to the performance of your ASP.NET applications. This chapter looks at some of the advanced caching capabilities provided by ASP.NET, including the SQL cache invalidation feature which is part of ASP.NET 4. This chapter also takes a look at object caching and object caching extensibility.

  • Chapter 23, ″Debugging and Error Handling.″ This chapter tells you how to properly structure error handling within your applications. It also shows you how to use various debugging techniques to find errors that your applications might contain.

  • Chapter 24, ″File I/O and Streams.″ This chapter takes a close look at working with various file types and streams that might come into your ASP.NET applications.

  • Chapter 25, ″User and Server Controls.″ Not only can you use the plethora of server controls that come with ASP.NET, but you can also use the same framework these controls use and build your own. This chapter describes building your own server controls and how to use them within your applications.

     
  • Chapter 26, ″Modules and Handlers.″ This chapter looks at two methods of manipulating the way ASP.NET processes HTTP requests: HttpModule and HttpHandler. Each method provides a unique level of access to the underlying processing of ASP.NET, and each can be a powerful tool for creating Web applications.

  • Chapter 27, "ASP.NET MVC." ASP.NET MVC is the latest major addition to ASP.NET and has generated a lot of excitement from the development community. ASP.NET MVC supplies you with the means to create ASP.NET using the Model-View-Controller models that many developers expect. ASP.NET MVC provides developers with the testability, flexibility, an...



                                   Click Here To Download


Enjoy!!
 

Thursday, January 10, 2013

Free Download HTML5 & CSS3:Develop with Tomorrow's Standards Today eBook


HTML5 and CSS3 are the future of web development, but you don't have to wait to start using them. Even though the specification is still in development, many modern browsers and mobile devices already support HTML5 and CSS3. This book gets you up to speed on the new HTML5 elements and CSS3 features you can use right now, and backwards compatible solutions ensure that you don't leave users of older browsers behind.


This book gets you started working with many useful new features of HTML5 and CSS3 right away. Gone are the days of adding additional markup just to style a button differently or stripe tables. You'll learn to use HTML5's new markup to create better structure for your content and better interfaces for your forms, resulting in cleaner, easier-to-read code that can be understood by both humans and programs.

You'll find out how to embed audio, video, and vector graphics into your pages without using Flash. You'll see how web sockets, client-side storage, offline caching, and cross-document messaging can ease the pain of modern web development. And you'll discover how simple CSS3 makes it to style sections of your page. Throughout the book, you'll learn how to compensate for situations where your users can't take advantage of HTML5 and CSS3 yet, developing solutions that are backwards compatible and accessible.

You'll find what you need quickly with this book's modular structure, and get hands-on with a tutorial project for each new HTML5 and CSS3 feature covered. "Falling Back" sections show you how to create solutions for older browsers, and "The Future" sections at the end of each chapter get you excited about the possibilities when HTML5 and CSS3 reach widespread adoption. Get ready for the future---in fact, it's here already.



                                   Click Here To Download 


Enjoy!!

Monday, December 17, 2012

Free Download PHP/MySQL eBooks

Today, I am going to share with you best PHP and MySQL Books.You will find these Books very helpful. I want to give you best learning platform at one place.I hope you like this my little effort.



1. PHP & MYSQL NOVICE TO NINJA 5th Edition






Book Description

PHP is an extremely popular open-source general purpose scripting language that’s particularly suited to server-side web development. As of 2007, PHP was used on some 20 million domains worldwide. It’s a very popular choice with the SitePoint community.

The easiest, simplest and most fun way to get into server-side coding. All of the software used is free, so no additional outlay is required.

• An easy-to-follow tutorial, with all code available to download
• Install PHP & MySQL on Windows, Mac OS X, or Linux
• Gain a thorough understanding of PHP syntax and object oriented programming principles
• Master database design principles and SQL
• Develop robust websites that can handle high levels of traffic
• Build a working content management system (CMS)
• Develop an e-commerce shopping cart

Beginner-level web developers. They will need to have a little familiarity with HTML and CSS.

What’s new in this edition?

• Up to date: Updated for Windows 7, Mac OS X Lion, and the latest versions of PHP, MySQL, phpMyAdmin, XAMPP and MAMP.
• Now even easier to get started: Software installation and setup have always been one of the biggest hurdles for beginners. This edition of the book now recommends using all-in-one installation packages like XAMPP and MAMP, and moves the brittle manual setup instructions to an appendix at the end of the book.
• No command prompt required: phpMyAdmin is used for all database administration tasks, and for sending SQL commands to MySQL. Previous versions of the book asked readers to use the Terminal or Command Prompt to send SQL commands to their MySQL server.
• Best practice database code: Rather than building up SQL queries as strings and passing them to MySQL-specific functions like mysqli_query as in previous editions, this edition uses the more robust and portable PHP Data Objects (PDO) API and prepared statements to work with MySQL.
• HTML5 markup: The bulky and verbose XHTML1 markup of previous editions gives way to the svelte, easy-to-read HTML5 markup that all the cool kids are using these days.
• Object oriented programming (OOP) primer: Chapter 4 now contains a primer on OOP. While OOP is not required to start using PHP or to understand the code used in this book, many of the popular PHP frameworks that readers might like to move onto after finishing the book, such as Symfony and CakePHP, assume OOP knowledge.
• Tons of tweaks: Hundreds of tiny nips and tucks based on reader questions and feedback received for the 4th edition, removing common sticking points and providing additional guidance where needed.



                                        Click Here To Download



2. Expert PHP and MySQL






Book Description


Best practices and expert techniques for even the most demanding MySQL-driven PHP applications

PHP is the world's most popular, general-purpose, open-source scripting language and MySQL is the world's most popular open-source database. This expert-level book begins with a brief overview of the two technologies and quickly moves on to coverage of advanced programming techniques, as well as the exciting new features of the PHP 5.3 release.

Written by three of PHP and MySQL experts and veteran authors, this resource focuses on best practices and expert techniques that can be applied to the most difficult MySQL-driven PHP applications. The authors share design patterns and tools that they themselves have tested in order to save you valuable time usually spent on figuring things out via trial and error.

  • Reveals best practices and advanced techniques for handling challenges you may face with MySQL-driven PHP apps
  • Reviews practical data reporting techniques for separating business logic from presentation
  • Explains how to obtain improved performance and flexibility through caching, multi-tasking, PHP extensions, and MySQL user defined functions
  • Discusses security, optimization, and debugging
  • Shares author-tested design patterns and tools to save you time and effort
Packed with helpful examples and indispensable advice, this book shares tips and tricks that you can immediately apply to your projects.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.




                                            Click Here To Download


3. Building PHP Applications






Book Description


The first detailed, unbiased comparison of the three leading PHP frameworks

Web developers have been eager for an impartial comparison of leading PHP frameworks so they can make educated decisions about the most effective tool for their needs. This guide uses Symfony, CakePHP, and Zend Framework to solve key problems, providing source code examples and comparisons for each. It explains the approach and reviews the similarities and differences in the three frameworks, providing reliable information on which to base your decisions.

  • Symfony, CakePHP, and Zend Framework are considered the leading PHP frameworks; developers need an unbiased comparison to choose which one works best for their individual situations
  • This guide uses each framework to solve the same problems, illustrating the solutions with source code examples and working applications
  • Covers wide range of topics, from installation and configuration to most advanced features like AJAX, web services and automated testing.
  • Includes an appendix of new PHP frameworks, including CodeIgniter, Lithium, and Agavi
  • Bestselling PHP author Elizabeth Naramore serves as technical editor
Comparison of PHP Web Frameworks provides the impartial, side-by-side comparison that developers have been looking for.




                                        Click Here To Download



4. Learning PHP, MySQL, JavaScript & CSS



                                                                                                                                                                   Book Description


If you're familiar with HTML, using the information in Learning PHP, MySQL, JavaScript and CSS, you will quickly learn how to build interactive, data-driven websites with the powerful combination of PHP, MySQL, JavaScript and CSS - the top technologies for creating modern sites. This hands-on guide explains each technology separately, shows you how to combine them, and introduces valuable web programming concepts such as objects, XHTML, cookies, and session management.

Carefully paced for non-programmers, this second edition of the top-selling guide to web development now also provides an extensive introduction to CSS, and benefits from reader questions and suggestions about the first edition, making the new edition even easier to follow and more information-packed than ever.

Plus, to ensure your have understood all the main points, you'll practice what you've learned with review questions at the end of each chapter, and there's even a sample social networking platform built with the elements introduced in this book.

Learning PHP, MySQL, JavaScript and CSS will enable you to:
  • Understand PHP up to an intermediate level, including the basics of object-oriented programming
  • Master MySQL, from database structure to complex queries
  • Create web pages with PHP and MySQL by integrating forms and other HTML features
  • Learn about JavaScript, from functions and event handling to accessing the Document Object Model
  • Pick up the basics of CSS (and CSS3) and learn how to use it to create compelling and dynamic web pages.
  • Find out how to manipulate CSS properties directly from JavaScript
  • Make Ajax calls and turn your website into a highly interactive environment
  • Upload and manipulate files and images, validate user input, and secure your applications
  • Bring all these technologies together to create a  social networking site



                                     Click Here To Download



5. PHP Application Development with NetBeans






Book Description


Boost your PHP development skills with this step-by-step practical guide
  • Clear step-by-step instructions with lots of practical examples
  • Develop cutting-edge PHP applications like never before with the help of this popular IDE, through quick and simple techniques
  • Experience exciting features of PHP application development with real-life PHP projects
In Detail

NetBeans has many features that greatly simplify PHP development, and with its several features and great flexibility, PHP developers can become overwhelmed by the IDE's options. This book provides step-by-step instructions that show you how to take control of the environment and make use of these features to make your PHP application development more efficient and productive than ever before.

"PHP Application Development with NetBeans: Beginner's Guide" leads you through the crucial parts of PHP programming and shows you how to use the features of NetBeans that will improve your PHP development experience through clear and easy instructions.

The book gets you started with the development environment and tools, and takes you through working on practical projects with a clear focus. With each chapter being mission-critical, the book is a perfect companion to boost your PHP coding productivity and gain experience with even complex projects.

The book starts with setting up the PHP development environment and introduces exciting and useful IDE features. You'll learn how to build complex PHP projects such as online marketplace applications and even friend locator Google Maps applications. You'll have fun working with Zend framework application development and you are also introduced to some very useful NetBeans plugins.

Working with the NetBeans IDE for PHP development has its own advantages, and this book reassures the purpose. This book is full of illustrations, screenshots, and clear instructions to take your PHP development to a new level and even shows you time-saving tricks and other productivity enhancements.


What you will learn from this book
  • Develop PHP applications by leveraging NetBeans functionality
  • Set up your PHP development environment on various platforms, keeping intact the best features of the IDE
  • Learn PHP development in a fun and easy way with impressive real life PHP applications
  • Develop your applications faster through smart planning
  • Debug and test your PHP projects with clear instructions and easy tips
  • Document your source codes with zero effort using NetBeans
  • Enhance the power of PHP development with version controlling tool, Git
  • Acquire sharp usage of NetBeans and apply in fast paced development environments through mission-critical chapters

Approach

A Beginner's Guide

Who this book is written for

The book is aimed at PHP developers who wish to develop PHP applications while taking advantage of NetBeans functionality to ease their software development efforts and utilize the powerful features of the IDE. Familiarity with NetBeans is not assumed. However, a little familiarity with PHP development is expected.



                                       Click Here To Download                                                                     


6. BUILD YOUR OWN DATABASE DRIVEN WEB SITE USING PHP & MYSQL






Book Description


Build Your own Database Driven Web Site Using PHP & MySQL is a practical hands-on guide to learning all the tools, principles and techniques needed to build a fully functional database-driven web site using PHP & MySQL.

This book covers everything from installing PHP & MySQL under Windows, Linux, and Mac through to building a live web-based content management system.

While this is essentially a beginners book, it also covers more advanced topics such as the storage of binary data in MySQL, and cookies and sessions in PHP. It comes complete with a set of handy reference guides for PHP & MySQL that include:

MySQL syntax MySQL functions MysQL column types PHP functions for working with MySQL


                                   Click Here To Download


Enjoy!!
                                                                                                                                   

Friday, December 14, 2012

Free Download Pro Android Flash eBook

Did you know you can take your Flash skills beyond the browser, allowing you to make apps for Android, iOS and the BlackBerry Tablet OS? Build dynamic apps today starting with the easy-to-use Android smartphones and tablets. Then, take your app to other platforms without writing native code.

Pro Android Flash is the definitive guide to building Flash and other rich Internet applications (RIAs) on the Android platform. It covers the most popular RIA frameworks for Android developers—Flash and Flex—and shows how to build rich, immersive user experiences on both Android smartphones and tablets. You'll learn how to incorporate multimedia, animation, and special effects into your apps for maximum visual appeal. You'll also cover advanced topics, including input methods, hardware inputs, deployment, and performance optimization.


What you’ll learn

 

  • Deployment of Flash and Flex to Android
  • How to take your desktop RIAs and adapt them for mobile devices
  • How to integrate Android hardware inputs from the camera, GPS, compass, and accelerometer
  • How to build an immersive user interface using Android audio and video assets
  • How to integrate styling and artifacts from a professional designer
  • Best practices for mobile performance tuning and optimization

 

Who this book is for

 

This book is intended for developers who are looking to build rich Internet applications (RIAs) for the Android platform, especially Flash and Flex.

 

Table of Contents

  1. Introducing Mobile Flash  
  2. Targeting Applications for the Mobile Profile  
  3. Building Flash and Flex Applications for Android  
  4. Graphics and Animation  
  5. Application Deployment and Publication  
  6. Adobe AIR and Native Android Apps  
  7. Taking Advantage of Hardware Inputs  
  8. Rich Media Integration  
  9. The Designer-Developer Workflow
  10. Performance Tuning
  11. Beyond Mobile: Tablets and TV



                                      Click Here To Download

Enjoy!!
 

Wednesday, December 12, 2012

Free Download Windows 8 Step by Step eBook

With this book, experience learning made easy—and quickly teach yourself how to use Windows 8. You set the pace with Step by Step—building and practicing the skills you need, just when you need them! Learn how to optimize your machine to suit how you work and play.

Interact with your device using multi-touch gestures; access your content anywhere with Microsoft SkyDrive.


 Browse the web safely and keep your system secure; set up a network and share content with other computers; and fine-tune performance and prevent common problems.






The smart way to learn Windows® 8--one step at a time!
  • Set up a home network, browse the web, and use your email
  • Use multi-touch gestures on your touch devices
  • Manage your files with Microsoft® SkyDrive®
  • Play music and movies, and share your photos and videos
  • Download apps and games from the Windows Store
  • Help secure your computer and prevent common problems


Table of Contents

Chapter 1: Introducing Windows 8
Chapter 2: Making Windows Look and Sound the Way You Want
Chapter 3: Using Apps on the Start Screen
Chapter 4: Saving, Browsing, and Organizing Files and Folders
Chapter 5: Using Internet Explorer 10
Chapter 6: Using the SkyDrive
Chapter 7: Using the Social Apps
Chapter 8: Shopping in the Windows Store
Chapter 9: Having Fun with Multimedia
Chapter 10: Playing Games
Chapter 11: Connecting to a Network and the Internet
Chapter 12: Allowing Others to Use the Computer
Chapter 13: Sharing Files and Folders with My Network
Chapter 14: Keeping Windows 8 Safe and Secure
Chapter 15: Preventing Problems
Chapter 16: Supervising a Child’s Computer Use
Chapter 17: Making My Computer Accessible
Chapter 18: Using Windows At Work
Chapter 19: Using Windows 8 on Touch Screens
Chapter 20: 20 Tips for Improving Your Windows 8 Computing Experience
Chapter 21: Troubleshooting Problems
Appendix A: Using Keyboard Shortcuts and Touch Gestures in Windows 8
Appendix B: Enhancements for Using Multiple Displays in Windows 8
Appendix C: Installing and Upgrading to Windows 8
Appendix D: Moving Your Data and Settings to Windows 8
Glossary



                                       Click Here To Download


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Free Download Beginning iOS 5 Application Development eBook

Ideal for beginning developers who are eager to create native applications for Apple's mobile devices, this full-color guide walks you through the core building blocks of iPhone and iPad® application development,
 including new features such as iCloud Programming, Twitter integration, importing and exporting documents from within your iOS applications, the new Xcode 4, multitasking features, location-based services, the notification system, and more.

You'll quickly discover that this book is replete with everything you need in order to confidently build your first iPhone or iPad application. 




Book Description


The ideal starting point for iPhone and iPad app development with iOS 5

If you want to develop apps for Apple's iPhone and iPad, first you need to know how to use the tools--iPhone's new iOS 5 operating system and SDK, and the new xCode toolset that come with it. This full-color book is the perfect starting point. Beginning developers, you'll get a solid introduction to the new xCode 4 and Objective-C and find everything you need to quickly build your first app. The book thoroughly covers all the new iOS 5 features, including new multitasking, location-based services, notification system, cloud-based features, and much more.

  • Written by bestselling Wrox author, Wei-Meng Lee, this is an ideal book for beginning developers
  • Helps eager developers quickly start building apps for the iPhone, iPad, and iPod Touch
  • Introduces iOS 5, xCode 4, Objective-C, and the basics you need to create your first Apple device app
  • Covers a host of new iOS 5 capabilities, including new multitasking, new location-based services, and a new notification system
  • Shows you how to work with iOS 5's cloud-based features for online storage of music, photos, and video

Full-color and full of information, Beginning iOS 5 Application Development is the ultimate guide for beginning Apple developers.



Beginning iOS 5 Application Development:

  • Establishes a strong foundation for getting started with iOS 5 programming
  • Walks you through responding to and handling device rotations as well as the different types of screen orientations
  • Shows how to use the various application templates: Tabbed, Master-Detail, Single View, and Utility
  • Explores techniques for using the table view in a Master-Detail application
  • Shares advice for file handling and database storage
  • Covers ways to access the various sensors and recognize a variety of gestures
  • Shows how to build Location-Based Services applications using Google Maps, reverse geocoding, adding annotations, and more..



                                    Click Here To Download


Enjoy!!

Tuesday, December 11, 2012

Free Download Android Wireless Application Development Volume 2: Advanced Topics eBook


Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK and tools updates.

To accommodate their extensive new coverage, they’ve split the book into two leaner, cleaner volumes. This Volume II focuses on advanced techniques for the entire app development cycle, including design, coding, testing, debugging, and distribution. Darcey and Conder cover hot topics ranging from tablet development to protecting against piracy and demonstrate advanced techniques for everything from data integration and UI development to in-app billing.



Every chapter has been thoroughly updated to reflect the latest SDKs, tools, and devices. The sample code has been completely overhauled and is available for download on a companion website. Drawing on decades of in-the-trenches experience as professional mobile developers, the authors also provide even more tips and best practices for highly efficient development. This new edition covers

  • Advanced app design with async processing, services, SQLite databases, content providers, intents, and notifications
  • Sophisticated UI development, including input gathering via gestures and voice recognition
  • Developing accessible and internationalized mobile apps
  • Maximizing integrated search, cloud-based services, and other exclusive Android features
  • Leveraging Android 4.0 APIs for networking, web, location services, the camera, telephony, and hardware sensors
  • Building richer apps with 2D/3D graphics (OpenGL ES and RenderScript), animation, and the Android NDK
  • Tracking app usage patterns with Google Analytics
  • Streamlining testing with the Android Debug Bridge

This book is an indispensable resource for every intermediate- to advanced-level Java developer now participating in Android development and for every seasoned mobile developer who wants to take full advantage of the newest Android platform and hardware.



                                       Click Here To Download

 Also Visit

 1. Free Download Android Game Development eBook

 

 2. Download Android Programming Books for Beginners



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Monday, December 10, 2012

Free Download Android Game Development eBooks

In today's Post I am going to share with you best Android Game Development Books.I hope you like this my little effort.


 Also Visit

 

1. Free Download Android Apps Development Books

2. Free Download Android Programming Books for Beginners 

3. Free Download Game Development/Programming eBooks





1. Advanced Android 4 Games


Book Description

Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire.

Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.

With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements.

  • Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0.
  • Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more.
  • By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. 
You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!

 

What you’ll learn

 

  • Key advanced Android gaming techniques using the new Android SDK 4 to help you earn more money in the app stores
  • How to compile native code (C) in Android using the NDK
  • How to add and integrate multi-touch
  • How to use Bluetooth controllers (Zeemote)
  • More gaming tricks and tips, such as hybrid 3D graphics with OpenGL and JNI
  • How to port and augment a 2D shooter game app similar to "Wolfenstein" for Android
  • How to port and augment another 2D shooter "Doom"-like game app for Android using OpenGL
  • How to build a 3D shooter game like "Quake"
  • How and where to best deploy these game apps

 

Who this book is for


This book is for savvy Android app developers who are looking for professional or advanced techniques for porting, augmenting and building 2D and 3D game apps that are complex, fun and lucrative.
                                     



                                       
                   Click Here To Download




2. Android Arcade Game App A Real World Project - Case Study Approach



                                      


Book Description


Android Arcade Game App: A Real World Project – Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app top to bottom for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app.

Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there.

Android Arcade Game App: A Real World Project – Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app top to bottom for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app.

After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app – top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding.

What you’ll learn

  • How to use Android and OpenGL ES to create a fully functional Arcade game called Prison Break.
  • How to render graphics to the screen on all Android Ice Cream Sandwich devices including tablets
  • How to incorporate music into your game using OpenGL
  • How to upload and distribute your game using the Android Marketplace

Who this book is for

This book is for Android app developers with at least some experience, preferably with Android game apps.



                                    
                   Click Here To Download




3. Beginning Android 4 Games Development 






Book Description

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project.

The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:
  • The fundamentals of Android game development targeting Android 1.5-4.0+ devices
  • The Android platform basics to apply those fundamentals in the context of making a game
  • The design of 2D and 3D games and their successful implementation on the Android platform

 

What you’ll learn

 

  • How to set up and use the development tools for developing your first Android 4 or earlier version game app
  • The fundamentals of game programming in the context of the Android platform
  • How to use the Android's APIs for graphics, audio, and user input to reflect those fundamentals
  • How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES
  • How to create a full-featured 3D game
  • How to publish your games, get crash reports, and support your users
  • How to complete your own playable 2D OpenGL games

 

Who this book is for


This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.



                                   
                Click Here To Download




4. Practical Android 4 Games Development



                                            
                                                  

Book Description


Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more.

The author, J.F. DiMarzio, has written eight books, including Android: A Programmer’s Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.
From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.
  • Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom
  • Build your own reusable “black box” for game development
  • Easy-to-follow examples make creating the sample games a hands-on experience 

What you’ll learn

 

  • How to design and develop compelling 2D and 3D games
  • How to create rich environments and characters
  • How to do collision detection
  • How to add realism to your games with basic game physics
  • How to create a gaming “black box” that can be reused
  • How to play your games on Android phones and tablets

 

Who this book is for

This book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building. 



                                       
                   Click Here To Download



5. Pro Android 4



                                               



Book Description


Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more.

This Android 4 book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more.


  • Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones.
  • You'll explore and use the Android APIs, including those for media and sensors.
  • And you'll check out what's new with Android 4, including the improved user interface across all Android platforms, integration with services, and more.
After reading this definitive tutorial and reference, you gain the knowledge and experience to create stunning, cutting-edge Android 4 apps that can make you money, while keeping you agile enough to respond to changes in the future. 

What you’ll learn

 

  • How to use Android 4 to build Java-based mobile apps for Android smartphones and tablets 
  • How to build irresistible standard and custom User Interfaces and User Experiences (UI and UX) across Android devices
  • How to populate your application with data from data sources, using Content Providers
  • How to build multimedia and game apps using Android's media APIs
  • How to use Android's location-based services, network-based services, and security
  • How to use new Android features, such as Fragments and the ActionBar

 

Who this book is for


This book is for professional software engineers and programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures.



                                             
                     Click Here To Download


Enjoy!!

                                                   

Sunday, December 9, 2012

Free Download Beginning Facebook Game Apps Development eBook


A comprehensive book on Facebook’s App and game development .Who knows the new millionaire could be one of you after reading this detailed book which provides step by step analysis for developmental projects on Facebook.


 Book Description

Today's Facebook is emerging to become tomorrow's operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store?

Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store.

Because these apps are built on Web standards, you can build and run on many browsers and—more interestingly—more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.

What you’ll learn

 

  • Build your first Facebook game apps!
  • What HTML5 and JavaScript techniques, tools and frameworks have to offer to do this
  • Enhance your first Facebook game app with social media, location-based services, etc.
  • Obtain a basic framework for a Facebook game app that you can build upon and customize for your own specific app design and development needs
  • Package, deploy and sell your first Facebook game app on Facebook's new App Store 

Who this book is for

 

This book is for those new to Facebook apps development and even for those new to apps development. Readers should have some basic knowledge of HTML5, JavaScript, CSS and PHP.

For the latest source code, please check out the book site on GitHub.


Table of Contents

 

  1. Your First Steps in Facebook Development
  2. A JavaScript Boot Camp
  3. It’s All About Context: Canvas Basics
  4. The Plan: Idea to Design
  5. Essential Game Components
  6. Your First Game: "Alien Turtle Invasion"
  7. Going Social With Games
  8. Introducing the Facebook Platform
  9. Facebook Developer Tools
  10. Launching Your Games
  11. Your First Facebook Game: "Social Alien Turtle Invasion"
  12. HTML5 Game Engines
  13. Using All the Tools: Your Future Facebook Games
  14. The Marketplace: Project Spartan (Facebook App Store) 



                           Click Here To Download


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Sunday, December 2, 2012

Free Download 3D Graphics for Game Programming eBook


This book provides an overview of the skills needed to create 3D graphics for game programming (although many of the skills would translate to a broader 3D graphics context). …

The book covers pretty much every important facet of the topic … This could certainly be used as a text for advanced undergraduates interested in game programming. … Professionals interested in learning game programming might also find the text helpful.









Features

  • Presents the theory and mathematics of real-time graphics and its applications to game design
  • Provides boxed MathNotes that can be accessed as required without interrupting the flow of the text
  • Includes homework problems and more than 300 detailed figures
  • Offers ancillary material on a companion website



Book Description


Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.

Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book.


Table of Contents


  • Modeling in Game Production
  • Vertex Processing
  • Rasterization
  • Fragment Processing and Output Merging
  • Illumination and Shaders
  • Parametric Curves and Surfaces
  • Shader Models
  • Image Texturing
  • Bump Mapping
  • Advanced Texturing
  • Character Animation
  • Physics-based Simulation
  • References



                                            Click Here To Download


Enjoy!!

Saturday, December 1, 2012

Free Download Game Development/Programming eBooks


Are you looking for good free eBooks on game development/Programming?If your answer is yes then this post is for you.

Today,I am going to share with you some good game Development/Programming books.I hope you like this my little effort.






1. Unity Game Development Essentials





Book Description


This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.




                                              Click Here to Download




2. CryENGINE 3 Game Development Beginner's Guide





Book Description


Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool
  • Begin developing your own games of any scale by learning to harness the power of the Award Winning CryENGINE® 3 game engine
  • Build your game worlds in real-time with CryENGINE® 3 Sandbox as we share insights into some of the tools and features useable right out of the box.
  • Harness your imagination by learning how to create customized content for use within your own custom games through the detailed asset creation examples within the book.
  • Contains C++ programming examples designed to expose powerful game customization opportunities available to game programmers.
  • Translate your game design into a functioning game by following the easy step by step examples exploring level building, visual scripting, and many of the other tools within CryENGINE® 3.

In Detail

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK.

Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++.

Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.




                                              Click Here To Download



3. iPhone and iPad Game Development For Dummies



                                                                 

Book Description


The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.

Neal Goldstein, leader of an iPhone app startup company, and his co-authors show you how to build a game that will sell, include quality graphics, market your game through the App Store, and more. Whether you're a programming novice or an experienced developer looking to enter the game market, here's how to get going.
  • Games for the iPhone are among the hottest apps in Apple's App Store
  • Learn to build two game applications – from beginning to end
  • Written by successful mobile app developers, this guide begins with how to get started, including downloading the SDK and filling your toolbox
  • Covers programming with Objective-C and Cocoa, what makes a good game, graphics, and creating good mobile apps
  • Explains how to market your game through the App Store




                                  Click Here To Download




4. Introducing HTML5 Game Development







Book Description



Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn step-by-step how to create a real 2D game from start to finish. In the process, you’ll use Impact, the JavaScript game framework that works with HTML5’s Canvas element.

Not only will you pick up important tips about game design, you’ll also learn how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels.
  • Set up your development environment and discover Impact’s advantages
  • Build a complete game with core logic, collision detection, and player and monster behavior
  • Learn why a game design document is critical before you start building
  • Display and animate game artwork with sprite sheets
  • Add sound effects, background music, and text 



  • Create screens to display stats and in-game status
  • Prepare to publish by baking your game files into a single file




                                           
                Click Here To Download





5. Learn GameSalad for iOS Game Development for iPhone iPad and HTML5



                                                                                                             


Book Description


So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.

Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. 
  • A clear, step-by-step approach to GameSalad for the complete beginner
  • Create fun, complete, and fully functional game projects
  • An idea to App Store publishing guide

What you’ll learn

  • How to set up your game design environment
  • How to design a complete game from idea to publication with GameSalad
  • The basics, but also some of the more advanced functions of GameSalad 
  • How to submit your game on the App Store
  • How to start promoting your game





                                          Click Here To Download




6. Agile Game Development With Scrum






Book Description


Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. 

Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.

You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.

Coverage includes
  • Understanding Scrum’s goals, roles, and practices in the context of game development
  • Communicating and planning your game’s vision, features, and progress
  • Using iterative techniques to put your game into a playable state every two to four weeks— even daily
  • Helping all team participants succeed in their roles
  • Restoring stability and predictability to the development process
  • Managing ambiguous requirements in a fluid marketplace
  • Scaling Scrum to large, geographically distributed development teams
  • Getting started: overcoming inertia and integrating Scrum into your studio’s current processes



                                         Click Here To Download



If you like this post then just say Thanks.I will upload more Game development Books.Keep visiting this blog.Enjoy!!