Wednesday, June 3, 2009

Activities and Tasks Design Guidelines

For our third post in the series of Android UI, we're releasing Activity and Task Design Guidelines. This section of our guidelines aims to help you understand basic concepts of activities and tasks, how they work, and how to enrich the user experience you are creating.

We've packed a lot into this section, which is targeted at designers and developers. You'll see examples that will illustrate how to use our core principles and mechanisms, such as multitasking, activity reuse, intents, and the back stack.

Additionally, we are providing some best practices around our UI patterns such as notifications. For example, we'll show you how to design a notification so that it will take the user to the screen they expect. This behavior needs to be thought out, and doesn't necessarily just happen by default.

With helpful pointers to the API's and this documentation, we look forward to building your understanding of what it means to design and develop an Android UI.

Wednesday, May 27, 2009

Calling all developers for Android Developer Challenge 2!

I'm excited to announce the second Android Developer Challenge (ADC)! The first challenge was a huge success with over 1,700 entries that resulted in 50 excellent winners. With the recent release of Android 1.5, as well as the availability of devices in multiple markets around the world, I'm pleased to announce the second ADC.

We've expanded ADC 2 to involve a very important part of the Android community—the users who will be running these applications. Users of Android-powered devices with Android Market will be able to download a special Android judging application and use it to download and rank applications submitted to the Challenge. The results from this round will determine the top ranking applications in each of the 10 categories. These top applications will then be ranked by a combination of users and a panel of Google selected judges through a similar process as the first round to determine the final winners.

I've already seen a lot of great apps on Android and I look forward to seeing even more innovative and unexpected cool apps that will come out of this Challenge! For more details on ADC 2, please see the official site. Start your engines and good luck!

Tuesday, May 26, 2009

Android Icon Guidelines

For our second post in our series on Android UI, we're releasing our Icon Design Guidelines and an Android Icon Templates Pack. These should make it a lot easier for you (or your designer) to develop all the icons your applications need, so they fit with the other icons in the Android environment.

The Icon Design Guidelines document describes how to design and export icons that fit within the Android framework. It includes a wealth of detail about icons in the Home screen, menus, the status bar, tabs, dialogs, and lists.

The Android Icon Templates Pack is a collection of template designs, filters, and settings that make it easier for you to create icons that conform to the general specifications given in this Guidelines document. We recommend downloading the template pack archive before you get started with your icon design.

The Templates Pack provides templates in Adobe Photoshop and Adobe Illustrator file formats, which preserves the layers and design treatments we used when creating the standard icons for the Android platform. You can load the template files into any compatible image-editing program, although your ability to work directly with the layers and treatments may vary based on the program you are using.